void Multiply();
void SetCorrectionToUnity();
+ void Add(AliCorrectionMatrix* aMatrixToAdd, Float_t c=1);
+
void SetAxisTitles(const Char_t* titleX="", const Char_t* titleY="", const Char_t* titleZ="");
virtual Bool_t LoadHistograms(const Char_t* dir = 0);