/**
* Set the vertex axis to use
*
- * @param axis Vertex axis
+ * @param nBins Number of bins
+ * @param min Minimum
+ * @param max Maximum
*/
void SetVertexAxis(Int_t nBins, Double_t min, Double_t max);
/* @} */
*
* @param vertex The interaction points @f$z@f$-coordinate
*
- * @return Vertex bin in @f$[1,N_{\box{vertex}}]@f$ or negative if
+ * @return Vertex bin in @f$[1,N_{\mbox{vertex}}]@f$ or negative if
* out of range
*/
Int_t FindVertexBin(Double_t vertex) const;