TObjArray *fMCArray; // MC array
Int_t fParticleType; // Holds which particle to run on
Int_t fSystem; // holds collisions system (0=pp, 1=PbPb(,2=pPb))
- TString fSelectionParticleOptions; // String to hold options for the particle selection
Bool_t fUseKine; // Whether or not to run on MC stack
- ClassDef(AliAnalysisTaskDxHFEParticleSelection, 4);
+ ClassDef(AliAnalysisTaskDxHFEParticleSelection, 5);
};
#endif