memset(fVZ, 0, sizeof(Float_t)*2);
memset(fVMC, 0, sizeof(Double_t)*3);
memset(fNContrib, 0, sizeof(Int_t) * 2);
- fVertexResolution[0] = fVertexResolution[1] = 999.;
- fVertexDispersion[0] = fVertexDispersion[0] = 999.;
+ fVertexResolution[1] = 999.;
+ fVertexResolution[0] = fVertexResolution[1];
+ fVertexDispersion[0] = 999.;
+ fVertexDispersion[1] = fVertexDispersion[0];
}
//_______________________________________