Float_t fTreeVariableDcaV0ToPrimVertex; //!
Float_t fTreeVariableDcaPosToPrimVertex; //!
Float_t fTreeVariableDcaNegToPrimVertex; //!
+ Float_t fTreeVariableDCAV0ToPrimVertex; //!
Float_t fTreeVariableV0CosineOfPointingAngle; //!
Float_t fTreeVariableV0Radius; //!
Float_t fTreeVariablePt; //!