virtual void ResetDecayTable();
//
// Common Physics Configuration
+ virtual void SetWeightPower(Double_t pow); // use pT,hard dependent weight instead of p_T,hard bins
virtual void SetPtHardRange(Float_t ptmin, Float_t ptmax);
virtual void SetYHardRange(Float_t ymin, Float_t ymax);
virtual void SetFragmentation(Int_t flag);