// Example :
// ---------
// AliAttrib a;
-// a.SetGain(250.7);
// a.SetSlotName("PMT amplitude in Volt");
-// a.SetGain(1340,3);
+// a.SetGain(250.7);
+// a.SetSlotName("Time of flight in ns",2);
+// a.SetOffset(-22.5,2);
// a.SetSlotName("PMT amplitude in ADC",3);
+// a.SetGain(1340,3);
+// a.SetSlotName("TDC",4);
+// a.SetOffset(10.75,"TDC");
// a.SetEdgeOn(3);
-// a.SetOffset(-22.5,2);
-// a.SetSlotName("Time of flight in ns",2);
// a.SetDead(1);
// a.List();
//
fOffsets=0;
fCalflags=0;
fNames=0;
+ fCalfuncs=0;
+ fDecalfuncs=0;
}
///////////////////////////////////////////////////////////////////////////
AliAttrib::~AliAttrib()
delete fNames;
fNames=0;
}
+ if (fCalfuncs)
+ {
+ delete fCalfuncs;
+ fCalfuncs=0;
+ }
+ if (fDecalfuncs)
+ {
+ delete fDecalfuncs;
+ fDecalfuncs=0;
+ }
}
///////////////////////////////////////////////////////////////////////////
-AliAttrib::AliAttrib(AliAttrib& a)
+AliAttrib::AliAttrib(const AliAttrib& a)
{
// Copy constructor
fGains=0;
fOffsets=0;
fCalflags=0;
fNames=0;
+ fCalfuncs=0;
+ fDecalfuncs=0;
Int_t n=0;
Double_t val=0;
for (Int_t ic=1; ic<=n; ic++)
{
SetEdgeValue(a.GetEdgeValue(ic),ic);
+ if (a.GetLockValue(ic)) Lock(ic);
if (a.GetDeadValue(ic)) SetDead(ic);
}
s=a.GetSlotName(in);
if (s!="") SetSlotName(s,in);
}
+
+ n=a.GetNcalfuncs();
+ for (Int_t icalf=1; icalf<=n; icalf++)
+ {
+ TF1* f=a.GetCalFunction(icalf);
+ if (f) SetCalFunction(f,icalf);
+ }
+
+ n=a.GetNdecalfuncs();
+ for (Int_t idecalf=1; idecalf<=n; idecalf++)
+ {
+ TF1* f=a.GetDecalFunction(idecalf);
+ if (f) SetDecalFunction(f,idecalf);
+ }
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetNgains()
+Int_t AliAttrib::GetNgains() const
{
// Provide the number of specified gains for this attribute.
+
+ if (!fGains) return 0;
+
Int_t n=0;
- if (fGains) n=fGains->GetSize();
+ for (Int_t i=1; i<=fGains->GetSize(); i++)
+ {
+ if (GetGainFlag(i)) n=i;
+ }
+
return n;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetNoffsets()
+Int_t AliAttrib::GetNoffsets() const
{
// Provide the number of specified offsets for this attribute.
+
+ if (!fOffsets) return 0;
+
Int_t n=0;
- if (fOffsets) n=fOffsets->GetSize();
+ for (Int_t i=1; i<=fOffsets->GetSize(); i++)
+ {
+ if (GetOffsetFlag(i)) n=i;
+ }
+
return n;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetNcalflags()
+Int_t AliAttrib::GetNcalflags() const
{
// Provide the number of specified calib. flags for this attribute.
+
+ if (!fCalflags) return 0;
+
Int_t n=0;
- if (fCalflags) n=fCalflags->GetSize();
+ for (Int_t i=1; i<=fCalflags->GetSize(); i++)
+ {
+ if (fCalflags->At(i-1)) n=i;
+ }
+
return n;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetNnames()
+Int_t AliAttrib::GetNnames() const
{
// Provide the maximum number of specified names for this attribute.
+
+ if (!fNames) return 0;
+
Int_t n=0;
- if (fNames) n=fNames->GetSize();
+ for (Int_t i=1; i<=fNames->GetSize(); i++)
+ {
+ if (fNames->At(i-1)) n=i;
+ }
+
return n;
}
///////////////////////////////////////////////////////////////////////////
SetCalFlags(1,oflag,j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetGain(Double_t gain,TString name)
+{
+// Store gain value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetGain(gain,j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetOffset(Double_t off,Int_t j)
{
// Store offset value of the j-th (default j=1) attribute slot.
SetCalFlags(gflag,1,j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetOffset(Double_t off,TString name)
+{
+// Store offset value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetOffset(off,j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetCalFlags(Int_t gainflag,Int_t offsetflag,Int_t j)
{
// Store calibration flags of the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the calib. flags, the number of reserved slots for the calib.
// flags is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge +1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
}
Int_t edge=GetEdgeValue(j);
+ Int_t lock=GetLockValue(j);
Int_t dead=GetDeadValue(j);
- Int_t word=1000*edge+100*dead+10*gainflag+offsetflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gainflag+offsetflag;
fCalflags->AddAt(word,j-1);
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetGainFlag(Int_t j)
+Int_t AliAttrib::GetGainFlag(Int_t j) const
{
// Provide gain flag of the j-th (default j=1) attribute slot.
//
return gflag;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetOffsetFlag(Int_t j)
+Int_t AliAttrib::GetGainFlag(TString name) const
+{
+// Provide gain flag of the name-specified attribute slot.
+//
+// flag = 1 : Gain was set
+// 0 : Gain was not set
+//
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t flag=0;
+ if (j>0) flag=GetGainFlag(j);
+ return flag;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetOffsetFlag(Int_t j) const
{
// Provide offset flag of the j-th (default j=1) attribute slot.
//
return oflag;
}
///////////////////////////////////////////////////////////////////////////
-Float_t AliAttrib::GetGain(Int_t j)
+Int_t AliAttrib::GetOffsetFlag(TString name) const
+{
+// Provide ofset flag of the name-specified attribute slot.
+//
+// flag = 1 : Offset was set
+// 0 : Offset was not set
+//
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t flag=0;
+ if (j>0) flag=GetOffsetFlag(j);
+ return flag;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetCalWord(Int_t j) const
+{
+// Provide calib. word of the j-th (default j=1) attribute slot.
+// The word value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+//
+// Note : The first attribute slot is at j=1.
+// In case j is invalid, 0 is returned.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::GetCalWord* Invalid argument j = " << j << endl;
+ return 0;
+ }
+
+ Int_t word=0;
+ if (fCalflags)
+ {
+ if (j>0 && j<=(fCalflags->GetSize())) word=fCalflags->At(j-1);
+ }
+ return word;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetCalWord(TString name) const
+{
+// Provide calib. word of the name-specified attribute slot.
+// The word value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t word=0;
+ if (j>0) word=GetCalWord(j);
+ return word;
+}
+///////////////////////////////////////////////////////////////////////////
+Float_t AliAttrib::GetGain(Int_t j) const
{
// Provide gain value of the j-th (default j=1) attribute slot.
// The first attribute slot is at j=1.
return gain;
}
///////////////////////////////////////////////////////////////////////////
-Float_t AliAttrib::GetOffset(Int_t j)
+Float_t AliAttrib::GetGain(TString name) const
+{
+// Provide gain value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Float_t gain=0;
+ if (j>0) gain=GetGain(j);
+ return gain;
+}
+///////////////////////////////////////////////////////////////////////////
+Float_t AliAttrib::GetOffset(Int_t j) const
{
// Provide offset value of the j-th (default j=1) attribute slot.
// The first attribute slot at j=1.
return offset;
}
///////////////////////////////////////////////////////////////////////////
+Float_t AliAttrib::GetOffset(TString name) const
+{
+// Provide offset value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Float_t offset=0;
+ if (j>0) offset=GetOffset(j);
+ return offset;
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::ResetGain(Int_t j)
{
// Reset the gain value of the j-th (default j=1) attribute slot.
}
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::ResetGain(TString name)
+{
+// Reset the gain value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) ResetGain(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::ResetOffset(Int_t j)
{
// Reset the offset value of the j-th (default j=1) attribute slot.
}
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::ResetOffset(TString name)
+{
+// Reset the offset value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) ResetOffset(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::DeleteCalibrations(Int_t mode)
{
// User selected delete of all gains and/or offsets.
-// mode = 0 : All attributes (names, gains, offsets, edge and dead values) are deleted.
+// mode = 0 : All attributes (names,gains,offsets,(de)calfuncs, edge and dead values) are deleted.
// 1 : Only the gains are deleted.
// 2 : Only the offsets are deleted.
-// 3 : Both gains and offsets are deleted, but names, edge and dead values are kept.
+// 3 : Gains, offsets and (de)calfuncs are deleted, but names, edge and dead values are kept.
+// 4 : Only the calib. functions are deleted.
+// 5 : Only the de-calib. functions are deleted.
+// 6 : Only the calib. and de-calib. functions are deleted.
//
// The default when invoking DeleteCalibrations() corresponds to mode=0.
- if (mode<0 || mode>3)
+ if (mode<0 || mode>6)
{
cout << " *AliAttrib::DeleteCalibrations* Unknown mode : " << mode << endl;
cout << " Default mode=0 will be used." << endl;
delete fNames;
fNames=0;
}
+ if (fCalfuncs)
+ {
+ delete fCalfuncs;
+ fCalfuncs=0;
+ }
+ if (fDecalfuncs)
+ {
+ delete fDecalfuncs;
+ fDecalfuncs=0;
+ }
return;
}
fGains=0;
}
}
- else
+
+ if (mode==2)
{
ResetOffset(0);
if (fOffsets)
fOffsets=0;
}
}
+
+ if (mode==4 || mode==6)
+ {
+ if (fCalfuncs)
+ {
+ delete fCalfuncs;
+ fCalfuncs=0;
+ }
+ }
+
+ if (mode==5 || mode==6)
+ {
+ if (fDecalfuncs)
+ {
+ delete fDecalfuncs;
+ fDecalfuncs=0;
+ }
+ }
}
///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetDead(Int_t j)
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
Int_t dead=1;
Int_t oflag=GetOffsetFlag(j);
Int_t gflag=GetGainFlag(j);
+ Int_t lock=GetLockValue(j);
Int_t edge=GetEdgeValue(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetDead(TString name)
+{
+// Set the dead flag to 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetDead(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetAlive(Int_t j)
{
// Set the dead flag to 0 for the j-th (default j=1) attribute slot.
// Note : The first attribute slot is at j=1.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, no action is taken since by default the dead flag is 0.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
Int_t dead=0;
Int_t oflag=GetOffsetFlag(j);
Int_t gflag=GetGainFlag(j);
+ Int_t lock=GetLockValue(j);
Int_t edge=GetEdgeValue(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetAlive(TString name)
+{
+// Set the dead flag to 0 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetAlive(j);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Lock(Int_t j)
+{
+// Set the lock flag to 1 for the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case the value of the index j exceeds the maximum number of reserved
+// slots for the flags, the number of reserved slots for the flags
+// is increased automatically.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::Lock* Invalid argument j = " << j << endl;
+ return;
+ }
+
+ if (!fCalflags)
+ {
+ fCalflags=new TArrayI(j);
+ }
+
+ Int_t size=fCalflags->GetSize();
+
+ if (j>size)
+ {
+ fCalflags->Set(j);
+ }
+
+ Int_t lock=1;
+ Int_t dead=GetDeadValue(j);
+ Int_t oflag=GetOffsetFlag(j);
+ Int_t gflag=GetGainFlag(j);
+ Int_t edge=GetEdgeValue(j);
+
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
+
+ fCalflags->AddAt(word,j-1);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Lock(TString name)
+{
+// Set the lock flag to 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) Lock(j);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Unlock(Int_t j)
+{
+// Set the lock flag to 0 for the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case the value of the index j exceeds the maximum number of reserved
+// slots for the flags, no action is taken since by default the dead flag is 0.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::Unlock* Invalid argument j = " << j << endl;
+ return;
+ }
+
+ if (!fCalflags || j>fCalflags->GetSize()) return;
+
+ Int_t lock=0;
+ Int_t dead=GetDeadValue();
+ Int_t oflag=GetOffsetFlag(j);
+ Int_t gflag=GetGainFlag(j);
+ Int_t edge=GetEdgeValue(j);
+
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
+
+ fCalflags->AddAt(word,j-1);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Unlock(TString name)
+{
+// Set the lock flag to 0 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) Unlock(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetEdgeOn(Int_t j)
{
// Set the edge value to 1 for the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
SetEdgeValue(1,j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetEdgeOn(TString name)
+{
+// Set the edge value to 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetEdgeOn(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetEdgeOff(Int_t j)
{
// Set the edge value to 0 for the j-th (default j=1) attribute slot.
// Note : The first attribute slot is at j=1.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, no action is taken since by default the edge flag is 0.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
SetEdgeValue(0,j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetEdgeOff(TString name)
+{
+// Set the edge value to 0 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetEdgeOff(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetEdgeValue(Int_t val,Int_t j)
{
// Set the edge value to "val" for the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
}
Int_t edge=val;
+ Int_t lock=GetLockValue(j);
Int_t dead=GetDeadValue(j);
Int_t gflag=GetGainFlag(j);
Int_t oflag=GetOffsetFlag(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetEdgeValue(Int_t val,TString name)
+{
+// Set the edge value to "val" for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetEdgeValue(val,j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::IncreaseEdgeValue(Int_t j)
{
// Increase the edge value by 1 for the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
SetEdgeValue(edge+1,j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::IncreaseEdgeValue(TString name)
+{
+// Increase the edge value by 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) IncreaseEdgeValue(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::DecreaseEdgeValue(Int_t j)
{
// Decrease the edge value by 1 for the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
SetEdgeValue(edge-1,j);
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetEdgeValue(Int_t j)
+void AliAttrib::DecreaseEdgeValue(TString name)
+{
+// Decrease the edge value by 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) DecreaseEdgeValue(j);
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetEdgeValue(Int_t j) const
{
// Provide edge value of the j-th (default j=1) attribute slot.
// Note : The first attribute slot is at j=1.
if (j>0 && j<=(fCalflags->GetSize()))
{
Int_t word=fCalflags->At(j-1);
- edge=word/1000;
+ edge=word/10000;
}
}
return edge;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetDeadValue(Int_t j)
+Int_t AliAttrib::GetEdgeValue(TString name) const
+{
+// Provide edge value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t val=0;
+ if (j>0) val=GetEdgeValue(j);
+ return val;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetDeadValue(Int_t j) const
{
// Provide dead value of the j-th (default j=1) attribute slot.
// Note : The first attribute slot is at j=1.
return dead;
}
///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetDeadValue(TString name) const
+{
+// Provide dead value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t val=0;
+ if (j>0) val=GetDeadValue(j);
+ return val;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetLockValue(Int_t j) const
+{
+// Provide lock value of the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case j is invalid, 0 is returned.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::GetLockValue* Invalid argument j = " << j << endl;
+ return 0;
+ }
+
+ Int_t lock=0;
+ if (fCalflags)
+ {
+ if (j>0 && j<=(fCalflags->GetSize()))
+ {
+ Int_t word=fCalflags->At(j-1);
+ word=word%10000;
+ lock=word/1000;
+ }
+ }
+ return lock;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetLockValue(TString name) const
+{
+// Provide lock value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t val=0;
+ if (j>0) val=GetLockValue(j);
+ return val;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetNslots() const
+{
+// Provide the number of existing slots.
+
+ Int_t n=GetNcalflags();
+ Int_t nn=GetNnames();
+ Int_t ncalf=GetNcalfuncs();
+ Int_t ndecalf=GetNdecalfuncs();
+ if (n<nn) n=nn;
+ if (n<ncalf) n=ncalf;
+ if (n<ndecalf) n=ndecalf;
+
+ return n;
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::AddNamedSlot(TString s)
+{
+// Add a new slot with the specified name.
+// In case a slot with the specified name already exists, no action is taken.
+
+ if (GetSlotIndex(s)) return;
+
+ Int_t n=GetNslots();
+ SetSlotName(s,n+1);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetSlotName(TString s,Int_t j)
{
// Set a user defined name for the j-th (default j=1) slot.
// Note : The first attribute slot is at j=1.
+// In case the value of the index j exceeds the maximum number of reserved
+// slots for the names, the number of reserved slots for the names
+// is increased automatically to the corresponding value.
if (j<1)
{
}
}
///////////////////////////////////////////////////////////////////////////
-TString AliAttrib::GetSlotName(Int_t j)
+TString AliAttrib::GetSlotName(Int_t j) const
{
// Provide the user defined name for the j-th (default j=1) slot.
// Note : The first attribute slot is at j=1.
return s;
}
///////////////////////////////////////////////////////////////////////////
-Int_t AliAttrib::GetSlotIndex(TString name)
+Int_t AliAttrib::GetSlotIndex(TString name) const
{
// Provide the slot index for the matching name.
// If no matching name is found, 0 is returned.
{
TObjString* so=(TObjString*)fNames->At(i);
if (so) s=so->GetString();
- if (s==name) index=i+1;
+ if (s==name)
+ {
+ index=i+1;
+ break;
+ }
}
}
return index;
}
///////////////////////////////////////////////////////////////////////////
-void AliAttrib::List(Int_t j)
+void AliAttrib::List(Int_t j) const
{
// Provide attribute information for the j-th slot.
// The first slot is at j=1.
if (GetOffsetFlag(j)) cout << " offset : " << GetOffset(j);
if (GetEdgeValue(j)) cout << " edge : " << GetEdgeValue(j);
if (GetDeadValue(j)) cout << " dead : " << GetDeadValue(j);
+ if (GetLockValue(j)) cout << " lock : " << GetLockValue(j);
+ if (GetCalFunction(j)) cout << " *Fcalib*";
+ if (GetDecalFunction(j)) cout << " *Fdecalib*";
TString s=GetSlotName(j);
if (s!="") cout << " name : " << s.Data();
}
for (Int_t i=1; i<=n; i++)
{
printf=0;
- if (GetGainFlag(i)) {cout << " gain : " << GetGain(i); printf=1;}
- if (GetOffsetFlag(i)) {cout << " offset : " << GetOffset(i); printf=1;}
- if (GetEdgeValue(i)) {cout << " edge : " << GetEdgeValue(i); printf=1;}
- if (GetDeadValue(i)) {cout << " dead : " << GetDeadValue(i); printf=1;}
+ if (GetGainFlag(i)) {cout << " gain : " << GetGain(i); printf=1;}
+ if (GetOffsetFlag(i)) {cout << " offset : " << GetOffset(i); printf=1;}
+ if (GetEdgeValue(i)) {cout << " edge : " << GetEdgeValue(i); printf=1;}
+ if (GetDeadValue(i)) {cout << " dead : " << GetDeadValue(i); printf=1;}
+ if (GetLockValue(i)) {cout << " lock : " << GetLockValue(i); printf=1;}
+ if (GetCalFunction(i)) {cout << " *Fcalib*"; printf=1;}
+ if (GetDecalFunction(i)) {cout << " *Fdecalib*"; printf=1;}
s=GetSlotName(i);
if (s!="") {cout << " name : " << s.Data(); printf=1;}
if (printf) cout << endl;
}
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::List(TString name) const
+{
+// Provide attribute information for the name-specified slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) List(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::Load(AliAttrib& a,Int_t j)
{
// Load attributes of the j-th slot of the input AliAttrib into this AliAttrib object.
for (Int_t ic=1; ic<=n; ic++)
{
SetEdgeValue(a.GetEdgeValue(ic),ic);
+ if (a.GetLockValue(ic))
+ {
+ Lock(ic);
+ }
+ else
+ {
+ Unlock(ic);
+ }
if (a.GetDeadValue(ic))
{
SetDead(ic);
}
}
n=a.GetNnames();
+ TString s;
+ for (Int_t in=1; in<=n; in++)
{
- TString s;
- for (Int_t in=1; in<=n; in++)
- {
- s=a.GetSlotName(in);
- if (s!="") SetSlotName(s,in);
- }
+ s=a.GetSlotName(in);
+ SetSlotName(s,in);
+ }
+ n=a.GetNcalfuncs();
+ for (Int_t icalf=1; icalf<=n; icalf++)
+ {
+ TF1* f=a.GetCalFunction(icalf);
+ SetCalFunction(f,icalf);
+ }
+ n=a.GetNdecalfuncs();
+ for (Int_t idecalf=1; idecalf<=n; idecalf++)
+ {
+ TF1* f=a.GetDecalFunction(idecalf);
+ SetDecalFunction(f,idecalf);
}
}
else // load attributes for specified j-th slot only
if (j<=n)
{
SetEdgeValue(a.GetEdgeValue(j),j);
+ if (a.GetLockValue(j))
+ {
+ Lock(j);
+ }
+ else
+ {
+ Unlock(j);
+ }
if (a.GetDeadValue(j))
{
SetDead(j);
}
}
n=a.GetNnames();
+ TString s;
+ if (j<=n)
{
- TString s;
- if (j<=n)
- {
- s=a.GetSlotName(j);
- if (s!="") SetSlotName(s,j);
- }
+ s=a.GetSlotName(j);
+ SetSlotName(s,j);
+ }
+ n=a.GetNcalfuncs();
+ if (j<=n)
+ {
+ TF1* f=a.GetCalFunction(j);
+ SetCalFunction(f,j);
+ }
+ n=a.GetNdecalfuncs();
+ if (j<=n)
+ {
+ TF1* f=a.GetDecalFunction(j);
+ SetDecalFunction(f,j);
}
}
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Load(AliAttrib& a,TString name)
+{
+// Load attributes of the name-specified slot of the input AliAttrib into
+// this AliAttrib object.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) Load(a,j);
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetNcalfuncs() const
+{
+// Provide the number of specified calib. functions for this attribute.
+
+ if (!fCalfuncs) return 0;
+
+ Int_t n=0;
+ for (Int_t i=1; i<=fCalfuncs->GetSize(); i++)
+ {
+ if (fCalfuncs->At(i-1)) n=i;
+ }
+ return n;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetNdecalfuncs() const
+{
+// Provide the number of specified de-calib. functions for this attribute.
+
+ if (!fDecalfuncs) return 0;
+
+ Int_t n=0;
+ for (Int_t i=1; i<=fDecalfuncs->GetSize(); i++)
+ {
+ if (fDecalfuncs->At(i-1)) n=i;
+ }
+ return n;
+}
+///////////////////////////////////////////////////////////////////////////
+TF1* AliAttrib::GetCalFunction(Int_t j) const
+{
+// Provide pointer to the calib. function of the j-th (default j=1) slot.
+// Note : The first attribute slot is at j=1.
+
+ TF1* f=0;
+ if (j>0 && j<=GetNcalfuncs()) f=(TF1*)fCalfuncs->At(j-1);
+ return f;
+}
+///////////////////////////////////////////////////////////////////////////
+TF1* AliAttrib::GetCalFunction(TString name) const
+{
+// Provide pointer to the calib. function of the name-specified slot.
+// In case no match is found, zero is returned.
+
+ TF1* f=0;
+ Int_t j=GetSlotIndex(name);
+ if (j>0) f=GetCalFunction(j);
+ return f;
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetCalFunction(TF1* f,Int_t j)
+{
+// Set the calib. function of the j-th (default j=1) slot.
+// Note : The first attribute slot is at j=1.
+//
+// In case the value of the index j exceeds the maximum number of reserved
+// positions for the functions, the number of reserved positions for the functions
+// is increased automatically.
+//
+// In case the function pointer argument has the same value as the current function
+// pointer value, no action is taken since the user has already modified the actual
+// function.
+//
+// In case the function pointer argument is zero, the current function
+// is deleted and the pointer set to zero.
+//
+// In all other cases the current function is deleted and a new
+// copy of the input function is created which becomes the current function.
+
+ if (j<1) return;
+
+ if (!fCalfuncs)
+ {
+ fCalfuncs=new TObjArray(j);
+ fCalfuncs->SetOwner();
+ }
+
+ if (j > fCalfuncs->GetSize()) fCalfuncs->Expand(j);
+
+ TF1* fcur=(TF1*)fCalfuncs->At(j-1);
+ if (f != fcur)
+ {
+ if (fcur)
+ {
+ fCalfuncs->Remove(fcur);
+ delete fcur;
+ fcur=0;
+ }
+ if (f)
+ {
+ fcur=new TF1(*f);
+ fCalfuncs->AddAt(fcur,j-1);
+ }
+ }
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetCalFunction(TF1* f,TString name)
+{
+// Set the calib. function of the name-specified slot.
+//
+// In case the function pointer argument has the same value as the current function
+// pointer value, no action is taken since the user has already modified the actual
+// function.
+//
+// In case the function pointer argument is zero, the current function
+// is deleted and the pointer set to zero.
+//
+// In all other cases the current function is deleted and a new
+// copy of the input function is created which becomes the current function.
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetCalFunction(f,j);
+}
+///////////////////////////////////////////////////////////////////////////
+TF1* AliAttrib::GetDecalFunction(Int_t j) const
+{
+// Provide pointer to the de-calib. function of the j-th (default j=1) slot.
+// Note : The first attribute slot is at j=1.
+
+ TF1* f=0;
+ if (j>0 && j<=GetNdecalfuncs()) f=(TF1*)fDecalfuncs->At(j-1);
+ return f;
+}
+///////////////////////////////////////////////////////////////////////////
+TF1* AliAttrib::GetDecalFunction(TString name) const
+{
+// Provide pointer to the de-calib. function of the name-specified slot.
+// In case no match is found, zero is returned.
+
+ TF1* f=0;
+ Int_t j=GetSlotIndex(name);
+ if (j>0) f=GetDecalFunction(j);
+ return f;
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetDecalFunction(TF1* f,Int_t j)
+{
+// Set the de-calib. function of the j-th (default j=1) slot.
+// Note : The first attribute slot is at j=1.
+//
+// In case the value of the index j exceeds the maximum number of reserved
+// positions for the functions, the number of reserved positions for the functions
+// is increased automatically.
+//
+// In case the function pointer argument has the same value as the current function
+// pointer value, no action is taken since the user has already modified the actual
+// function.
+//
+// In case the function pointer argument is zero, the current function
+// is deleted and the pointer set to zero.
+//
+// In all other cases the current function is deleted and a new
+// copy of the input function is created which becomes the current function.
+
+ if (j<1) return;
+
+ if (!fDecalfuncs)
+ {
+ fDecalfuncs=new TObjArray(j);
+ fDecalfuncs->SetOwner();
+ }
+
+ if (j > fDecalfuncs->GetSize()) fDecalfuncs->Expand(j);
+
+ TF1* fcur=(TF1*)fDecalfuncs->At(j-1);
+ if (f != fcur)
+ {
+ if (fcur)
+ {
+ fDecalfuncs->Remove(fcur);
+ delete fcur;
+ fcur=0;
+ }
+ if (f)
+ {
+ fcur=new TF1(*f);
+ fDecalfuncs->AddAt(fcur,j-1);
+ }
+ }
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::SetDecalFunction(TF1* f,TString name)
+{
+// Set the de-calib. function of the name-specified slot.
+//
+// In case the function pointer argument has the same value as the current function
+// pointer value, no action is taken since the user has already modified the actual
+// function.
+//
+// In case the function pointer argument is zero, the current function
+// is deleted and the pointer set to zero.
+//
+// In all other cases the current function is deleted and a new
+// copy of the input function is created which becomes the current function.
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) SetDecalFunction(f,j);
+}
+///////////////////////////////////////////////////////////////////////////