for (Int_t ic=1; ic<=n; ic++)
{
SetEdgeValue(a.GetEdgeValue(ic),ic);
+ if (a.GetLockValue(ic)) Lock(ic);
if (a.GetDeadValue(ic)) SetDead(ic);
}
// In case the value of the index j exceeds the maximum number of reserved
// slots for the calib. flags, the number of reserved slots for the calib.
// flags is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge +1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
}
Int_t edge=GetEdgeValue(j);
+ Int_t lock=GetLockValue(j);
Int_t dead=GetDeadValue(j);
- Int_t word=1000*edge+100*dead+10*gainflag+offsetflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gainflag+offsetflag;
fCalflags->AddAt(word,j-1);
}
Int_t AliAttrib::GetCalWord(Int_t j) const
{
// Provide calib. word of the j-th (default j=1) attribute slot.
-// The word value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The word value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
//
// Note : The first attribute slot is at j=1.
// In case j is invalid, 0 is returned.
Int_t AliAttrib::GetCalWord(TString name) const
{
// Provide calib. word of the name-specified attribute slot.
-// The word value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The word value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
//
// This procedure involves a slot-index search based on the specified name
// at each invokation. This may become slow in case many slots have been
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
Int_t dead=1;
Int_t oflag=GetOffsetFlag(j);
Int_t gflag=GetGainFlag(j);
+ Int_t lock=GetLockValue(j);
Int_t edge=GetEdgeValue(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
// Note : The first attribute slot is at j=1.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, no action is taken since by default the dead flag is 0.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
Int_t dead=0;
Int_t oflag=GetOffsetFlag(j);
Int_t gflag=GetGainFlag(j);
+ Int_t lock=GetLockValue(j);
Int_t edge=GetEdgeValue(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
if (j>0) SetAlive(j);
}
///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Lock(Int_t j)
+{
+// Set the lock flag to 1 for the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case the value of the index j exceeds the maximum number of reserved
+// slots for the flags, the number of reserved slots for the flags
+// is increased automatically.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::Lock* Invalid argument j = " << j << endl;
+ return;
+ }
+
+ if (!fCalflags)
+ {
+ fCalflags=new TArrayI(j);
+ }
+
+ Int_t size=fCalflags->GetSize();
+
+ if (j>size)
+ {
+ fCalflags->Set(j);
+ }
+
+ Int_t lock=1;
+ Int_t dead=GetDeadValue(j);
+ Int_t oflag=GetOffsetFlag(j);
+ Int_t gflag=GetGainFlag(j);
+ Int_t edge=GetEdgeValue(j);
+
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
+
+ fCalflags->AddAt(word,j-1);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Lock(TString name)
+{
+// Set the lock flag to 1 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) Lock(j);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Unlock(Int_t j)
+{
+// Set the lock flag to 0 for the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case the value of the index j exceeds the maximum number of reserved
+// slots for the flags, no action is taken since by default the dead flag is 0.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::Unlock* Invalid argument j = " << j << endl;
+ return;
+ }
+
+ if (!fCalflags || j>fCalflags->GetSize()) return;
+
+ Int_t lock=0;
+ Int_t dead=GetDeadValue();
+ Int_t oflag=GetOffsetFlag(j);
+ Int_t gflag=GetGainFlag(j);
+ Int_t edge=GetEdgeValue(j);
+
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
+
+ fCalflags->AddAt(word,j-1);
+}
+///////////////////////////////////////////////////////////////////////////
+void AliAttrib::Unlock(TString name)
+{
+// Set the lock flag to 0 for the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ if (j>0) Unlock(j);
+}
+///////////////////////////////////////////////////////////////////////////
void AliAttrib::SetEdgeOn(Int_t j)
{
// Set the edge value to 1 for the j-th (default j=1) attribute slot.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
// Note : The first attribute slot is at j=1.
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, no action is taken since by default the edge flag is 0.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
}
Int_t edge=val;
+ Int_t lock=GetLockValue(j);
Int_t dead=GetDeadValue(j);
Int_t gflag=GetGainFlag(j);
Int_t oflag=GetOffsetFlag(j);
- Int_t word=1000*edge+100*dead+10*gflag+oflag;
+ Int_t word=10000*edge+1000*lock+100*dead+10*gflag+oflag;
fCalflags->AddAt(word,j-1);
}
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
// In case the value of the index j exceeds the maximum number of reserved
// slots for the flags, the number of reserved slots for the flags
// is increased automatically.
-// The value stored is : 1000*edge + 100*dead + 10*gainflag + offsetflag.
+// The value stored is : 10000*edge + 1000*lock + 100*dead + 10*gainflag + offsetflag.
if (j<1)
{
if (j>0 && j<=(fCalflags->GetSize()))
{
Int_t word=fCalflags->At(j-1);
- edge=word/1000;
+ edge=word/10000;
}
}
return edge;
return val;
}
///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetLockValue(Int_t j) const
+{
+// Provide lock value of the j-th (default j=1) attribute slot.
+// Note : The first attribute slot is at j=1.
+// In case j is invalid, 0 is returned.
+
+ if (j<1)
+ {
+ cout << " *AliAttrib::GetLockValue* Invalid argument j = " << j << endl;
+ return 0;
+ }
+
+ Int_t lock=0;
+ if (fCalflags)
+ {
+ if (j>0 && j<=(fCalflags->GetSize()))
+ {
+ Int_t word=fCalflags->At(j-1);
+ word=word%10000;
+ lock=word/1000;
+ }
+ }
+ return lock;
+}
+///////////////////////////////////////////////////////////////////////////
+Int_t AliAttrib::GetLockValue(TString name) const
+{
+// Provide lock value of the name-specified attribute slot.
+//
+// This procedure involves a slot-index search based on the specified name
+// at each invokation. This may become slow in case many slots have been
+// defined and/or when this procedure is invoked many times.
+// In such cases it is preferable to use indexed addressing in the user code
+// either directly or via a few invokations of GetSlotIndex().
+
+ Int_t j=GetSlotIndex(name);
+ Int_t val=0;
+ if (j>0) val=GetLockValue(j);
+ return val;
+}
+///////////////////////////////////////////////////////////////////////////
Int_t AliAttrib::GetNslots() const
{
// Provide the number of existing slots.
if (GetOffsetFlag(j)) cout << " offset : " << GetOffset(j);
if (GetEdgeValue(j)) cout << " edge : " << GetEdgeValue(j);
if (GetDeadValue(j)) cout << " dead : " << GetDeadValue(j);
+ if (GetLockValue(j)) cout << " lock : " << GetLockValue(j);
if (GetCalFunction(j)) cout << " *Fcalib*";
if (GetDecalFunction(j)) cout << " *Fdecalib*";
TString s=GetSlotName(j);
if (GetOffsetFlag(i)) {cout << " offset : " << GetOffset(i); printf=1;}
if (GetEdgeValue(i)) {cout << " edge : " << GetEdgeValue(i); printf=1;}
if (GetDeadValue(i)) {cout << " dead : " << GetDeadValue(i); printf=1;}
+ if (GetLockValue(i)) {cout << " lock : " << GetLockValue(i); printf=1;}
if (GetCalFunction(i)) {cout << " *Fcalib*"; printf=1;}
if (GetDecalFunction(i)) {cout << " *Fdecalib*"; printf=1;}
s=GetSlotName(i);
for (Int_t ic=1; ic<=n; ic++)
{
SetEdgeValue(a.GetEdgeValue(ic),ic);
+ if (a.GetLockValue(ic))
+ {
+ Lock(ic);
+ }
+ else
+ {
+ Unlock(ic);
+ }
if (a.GetDeadValue(ic))
{
SetDead(ic);
if (j<=n)
{
SetEdgeValue(a.GetEdgeValue(j),j);
+ if (a.GetLockValue(j))
+ {
+ Lock(j);
+ }
+ else
+ {
+ Unlock(j);
+ }
if (a.GetDeadValue(j))
{
SetDead(j);