virtual void GetPosition(Float_t* r,TString f); // Provide position r in frame f
AliPosition& GetPosition(); // Provide position
virtual void SetPosition(Ali3Vector& r); // Store position r
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+ Double_t GetDistance(AliPosition& p); // Provide distance to position p
virtual void SetPositionErrors(Double_t* r,TString f); // Store position r in frame f
virtual void GetPositionErrors(Double_t* r,TString f); // Provide position r in frame f
virtual void SetPositionErrors(Float_t* r,TString f); // Store position r in frame f