--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright 2010
+//
+// This file is part of starlight.
+//
+// starlight is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// starlight is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with starlight. If not, see <http://www.gnu.org/licenses/>.
+//
+///////////////////////////////////////////////////////////////////////////
+//
+// File and Version Information:
+// $Rev:: $: revision of last commit
+// $Author:: $: author of last commit
+// $Date:: $: date of last commit
+//
+// Description:
+//
+//
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#include "lorentzvector.h"
+
+
+lorentzVector::lorentzVector() :
+fSpaceVec()
+,fTime(0)
+{ }
+
+
+lorentzVector::lorentzVector(double x, double y, double z, double t) :
+fSpaceVec(x, y, z)
+,fTime(t)
+{ }
+
+
+lorentzVector::~lorentzVector()
+{ }
+
+
+void lorentzVector::SetXYZT(double x, double y, double z, double t)
+{
+ fSpaceVec.SetVector(x, y, z);
+ fTime = t;
+}