--- /dev/null
+///////////////////////////////////////////////////////////////////////////
+//
+// Copyright 2010
+//
+// This file is part of starlight.
+//
+// starlight is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, either version 3 of the License, or
+// (at your option) any later version.
+//
+// starlight is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with starlight. If not, see <http://www.gnu.org/licenses/>.
+//
+///////////////////////////////////////////////////////////////////////////
+//
+// File and Version Information:
+// $Rev:: 28 $: revision of last commit
+// $Author:: bgrube $: author of last commit
+// $Date:: 2010-12-10 19:30:01 +0100 #$: date of last commit
+//
+// Description:
+//
+//
+//
+///////////////////////////////////////////////////////////////////////////
+
+
+#include "vector3.h"
+
+
+vector3::vector3()
+{
+ _vec[0] = 0;
+ _vec[1] = 0;
+ _vec[2] = 0;
+}
+
+
+vector3::vector3(double x, double y, double z)
+{
+ _vec[0] = x;
+ _vec[1] = y;
+ _vec[2] = z;
+}
+
+
+vector3::~vector3()
+{ }
+
+
+void vector3::SetVector(double x, double y, double z)
+{
+ _vec[0] = x;
+ _vec[1] = y;
+ _vec[2] = z;
+}
+
+
+void vector3::SetVector(double *vec)
+{
+ _vec[0] = vec[0];
+ _vec[1] = vec[1];
+ _vec[2] = vec[2];
+}