#include <TVector2.h>
#include "AliVHeader.h"
+#include "AliVAODHeader.h"
#include "AliAODVertex.h"
#include <TString.h>
#include <TBits.h>
class TString;
-class AliAODHeader : public AliVHeader {
+class AliAODHeader : public AliVAODHeader {
public :
AliAODHeader();
Float_t fT0spread[kT0SpreadSize]; // spread of time distributions: (TOA+T0C/2), T0A, T0C, (T0A-T0C)/2
TBits fIRInt2InteractionsMap; // map of the Int2 events (normally 0TVX) near the event, that's Int2Id-EventId in a -90 to 90 window
TBits fIRInt1InteractionsMap; // map of the Int1 events (normally V0A&V0C) near the event, that's Int1Id-EventId in a -90 to 90 window
- ClassDef(AliAODHeader, 24);
+ ClassDef(AliAODHeader, 25);
};
inline
void AliAODHeader::SetCentrality(const AliCentrality* cent) {