fPileup(0),
fSattelite(0),
fBackground(0),
- fT0VertexRaw(999)
+ fT0VertexRaw(-9999),
+ fT0zVertex(-9999)
{
// Default constructor
for(Int_t j=0; j<3; j++){
- fT0TOF[j] = 999;
- fT0TOFbest[j] = 999;
+ fT0TOF[j] = -9999;
+ fT0TOFbest[j] = -9999;
}
+ for (Int_t i=0; i<26; i++) fT0Amp[i]=-1;
}
//__________________________________________________________________________
fPileup(source.fPileup),
fSattelite(source.fSattelite),
fBackground(source.fBackground),
- fT0VertexRaw(source.fT0VertexRaw)
+ fT0VertexRaw(source.fT0VertexRaw),
+ fT0zVertex(source.fT0zVertex)
{
// Default constructor
for(Int_t j=0; j<3; j++) {
fT0TOF[j] = source.fT0TOF[j];
fT0TOFbest[j] = source.fT0TOFbest[j];
}
+ for (Int_t i=0; i<26; i++) fT0Amp[i]=source.fT0Amp[i];
}
//__________________________________________________________________________
fSattelite = source.fSattelite;
fBackground = source.fBackground;
fT0VertexRaw = source.fT0VertexRaw;
+ fT0zVertex = source.fT0zVertex;
for(Int_t j=0; j<3; j++){
fT0TOF[j] = source.fT0TOF[j];
fT0TOFbest[j] = source.fT0TOFbest[j];
}
+ for (Int_t i=0; i<26; i++) fT0Amp[i]=source.fT0Amp[i];
return *this;
}