//
if (fBool){
- delete fBool;
+ delete [] fBool;
fBool = 0x0;
}
if (fChar){
- delete fChar;
+ delete [] fChar;
fChar = 0x0;
}
if (fUInt){
- delete fUInt;
+ delete [] fUInt;
fUInt = 0x0;
}
if (fInt){
- delete fInt;
+ delete [] fInt;
fInt = 0x0;
}
if (fFloat){
- delete fFloat;
+ delete [] fFloat;
fFloat = 0x0;
}
if (fStringArray!=0x0){
- AliInfo("Deleting...");
delete fStringArray;
fStringArray = 0x0;
}
if (fDouble){
- delete fDouble;
+ delete [] fDouble;
fDouble = 0x0;
}
}