Float_t GetT0zVertex() const {return fT0zVertex;}
void SetT0zVertex(Float_t z) {fT0zVertex=z;}
+ Float_t GetT0() const {return fT0timeStart;}
+ void SetT0(Float_t timeStart) {fT0timeStart = timeStart;}
+ const Float_t * GetT0time() const {return fT0time;}
+ void SetT0time(Float_t time[24]) {
+ for (Int_t i=0; i<24; i++) fT0time[i] = time[i];
+ }
+ const Float_t * GetT0amplitude() const {return fT0amplitude;}
+ void SetT0amplitude(Float_t amp[24]) {
+ for (Int_t i=0; i<24; i++) fT0amplitude[i] = amp[i];
+ }
Float_t GetZDCN1Energy() const {return fZDCN1Energy;}
Float_t GetZDCP1Energy() const {return fZDCP1Energy;}
Int_t fZDCParticipants; // number of participants estimated by the ZDC
Float_t fT0zVertex; // vertex z position estimated by the START
+ Float_t fT0timeStart; // interaction time estimated by the START
+ Float_t fT0time[24]; // best TOF on each START PMT
+ Float_t fT0amplitude[24]; // number of particles(MIPs) on each START PMT
AliESDVertex fPrimaryVertex; // Primary vertex estimated by the ITS
TClonesArray fTracks; // ESD tracks