//
Float_t GetCurrentL3() const {return fESDRun->GetCurrentL3();}
Float_t GetCurrentDip() const {return fESDRun->GetCurrentDip();}
- Float_t SetBeamEnergy() const {return fESDRun->GetBeamEnergy();}
+ Float_t GetBeamEnergy() const {return fESDRun->GetBeamEnergy();}
const char* GetBeamType() const {return fESDRun->GetBeamType();}
Bool_t IsUniformBMap() const {return fESDRun->TestBit(AliESDRun::kUniformBMap);}
//
Int_t nPartC, Double_t b, Double_t bA, Double_t bC, UInt_t recoflag)
{fESDZDC->SetZDC(n1Energy, p1Energy, em1Energy, em2Energy, n2Energy, p2Energy,
participants, nPartA, nPartC, b, bA, bC, recoflag);}
+ void SetZDCScaler(UInt_t *counts) {fESDZDC->SetZDCScaler(counts);}
// FMD
return (const AliESDVertex *)fSPDPileupVertices->UncheckedAt(i);
}
Char_t AddPileupVertexSPD(const AliESDVertex *vtx);
+ Bool_t IsPileupFromSPD(Int_t ncont=2, Double_t nSigmaDeltaZ=3., Double_t nSigmaXY=2., Int_t option=0) const;
const AliESDVertex *GetPileupVertexTracks(Int_t i) const {
return (const AliESDVertex *)fTrkPileupVertices->UncheckedAt(i);