#include "AliRndm.h"
+class AliVertexGenerator;
class AliCollisionGeometry;
+class AliGenEventHeader;
class AliStack;
-
class TGenerator;
{
public:
+
AliGenerator();
AliGenerator(Int_t npart);
- AliGenerator(const AliGenerator &gen);
virtual ~AliGenerator();
virtual void Init();
- void Copy(TObject &gen) const;
virtual void SetOrigin(Float_t ox, Float_t oy, Float_t oz);
virtual void SetOrigin(const TLorentzVector &o);
virtual void SetSigma(Float_t sx, Float_t sy, Float_t sz);
+ virtual void SetSigmaZ(Float_t sz) {fOsigma[2] = sz;}
virtual void SetMomentumRange(Float_t pmin=0, Float_t pmax=1.e10);
virtual void SetPtRange(Float_t ptmin=0, Float_t ptmax=1.e10);
virtual void SetPhiRange(Float_t phimin = 0., Float_t phimax = 360.);
virtual void SetVertexSource(VertexSource_t source = kInternal) {fVertexSource = source;}
virtual void SetVertex(Float_t vx, Float_t vy, Float_t vz)
{fVertex[0] = vx; fVertex[1] = vy; fVertex[2] = vz;}
+ void SetVertexGenerator(AliVertexGenerator* vertexGenerator)
+ {fVertexGenerator = vertexGenerator; fVertexSource = kExternal; fVertexSmear = kPerEvent;}
+ void SetPileUpTimeWindow(Float_t pileUpTimeW) {fPileUpTimeWindow = pileUpTimeW;}
+
virtual void SetTrackingFlag(Int_t flag=1) {fTrackIt=flag;}
void Vertex();
void VertexExternal();
virtual void VertexInternal();
virtual void FinishRun();
virtual void SetMC(TGenerator *theMC) {fMCEvGen =theMC;}
- AliGenerator & operator=(const AliGenerator &gen);
+ virtual void AddHeader(AliGenEventHeader* /*header*/) {;}
+ virtual void SetContainer(AliGenerator* container) {fContainer = container;}
// Getters
// Collision Geometry
virtual Bool_t ProvidesCollisionGeometry() const {return kFALSE;}
virtual Bool_t NeedsCollisionGeometry() const {return kFALSE;}
- virtual AliCollisionGeometry* CollisionGeometry() {return fCollisionGeometry;}
+ virtual AliCollisionGeometry* CollisionGeometry() const {return fCollisionGeometry;}
virtual void SetCollisionGeometry(AliCollisionGeometry* geom) {fCollisionGeometry = geom;}
+
+ virtual Float_t GetEnergyCMS() const { return fEnergyCMS; }
+ virtual void SetEnergyCMS(Float_t energy = 0) { fEnergyCMS = energy; }
+ virtual void GetProjectile(TString& tar, Int_t& a, Int_t& z) const
+ {tar = fProjectile; a = fAProjectile; z = fZProjectile;}
+ virtual void GetTarget(TString& tar, Int_t& a, Int_t& z) const
+ {tar = fTarget; a = fATarget; z = fZTarget;}
+ virtual void SetProjectile(TString proj="", Int_t a = 0, Int_t z = 0)
+ {fProjectile = proj; fAProjectile = a; fZProjectile = z;}
+ virtual void SetTarget(TString tar="", Int_t a = 0, Int_t z = 0)
+ {fTarget = tar; fATarget = a; fZTarget = z;}
+
protected:
virtual void PushTrack(Int_t done, Int_t parent, Int_t pdg,
Float_t *pmom, Float_t *vpos, Float_t *polar,
TMCProcess mech, Int_t &ntr, Float_t weight = 1, Int_t is = 0);
virtual void KeepTrack(Int_t itrack);
virtual void SetHighWaterMark(Int_t nt);
-
+
protected:
TGenerator* fMCEvGen; //!Pointer to the generator
Float_t fThetaMin; //Minimum theta of generation in radians
//
VertexSmear_t fVertexSmear; //Vertex Smearing mode
VertexSource_t fVertexSource; //Vertex source (internal/external)
- Float_t fCutVertexZ; // Vertex cut in units of sigma_z
+ Float_t fCutVertexZ; //Vertex cut in units of sigma_z
+ Float_t fPileUpTimeWindow; //Time window for pile-up events
Int_t fTrackIt; // if 1, Track final state particles
+ AliVertexGenerator* fVertexGenerator; //! Generator for the vertex
TArrayF fOrigin; // Origin of event
TArrayF fOsigma; // Sigma of the Origin of event
- TArrayF fVertex; //! Vertex of current event
+ TArrayF fVertex; //! Vertex of current event
- AliStack* fStack; //! Local pointer to stack
+ AliStack* fStack; //! Local pointer to stack
+ AliGenerator* fContainer; //! Local pointer to container
+
AliCollisionGeometry* fCollisionGeometry; //!Collision geometry
/*************************************************************************/
enum {kThetaRange = BIT(14),
kYRange = BIT(18),
kMomentumRange = BIT(19)
};
- ClassDef(AliGenerator,3) // Base class for event generators
+
+ Float_t fEnergyCMS; // Centre of mass energy
+ Int_t fAProjectile; // Projectile A
+ Int_t fZProjectile; // Projectile Z
+ Int_t fATarget; // Target A
+ Int_t fZTarget; // Target Z
+ TString fProjectile; // Projectile
+ TString fTarget; // Target
+
+ private:
+ AliGenerator(const AliGenerator &gen);
+ AliGenerator & operator=(const AliGenerator &gen);
+
+ ClassDef(AliGenerator,4) // Base class for event generators
};
#endif