}
-void AliHelix::GetMomentum(Double_t phase, Double_t p[4],Double_t conversion)
+void AliHelix::GetMomentum(Double_t phase, Double_t p[4],Double_t conversion, Double_t *xr)
{
// return momentum at given phase
Double_t x[3],g[3],gg[3];
p[0] = fHelix[8]*g[0]/(mt*conversion);
p[1] = fHelix[8]*g[1]/(mt*conversion);
p[2] = fHelix[8]*g[2]/(mt*conversion);
+ if (xr){
+ xr[0] = x[0]; xr[1] = x[1]; xr[2] = x[2];
+ }
}
void AliHelix::GetAngle(Double_t t1, AliHelix &h, Double_t t2, Double_t angle[3])
return 1;
}
+Double_t AliHelix::GetPointAngle(AliHelix &h, Double_t phase[2], const Float_t * vertex)
+{
+ //
+ // get point angle bettwen two helixes
+ //
+ Double_t r0[3],p0[4];
+ Double_t r1[3],p1[4];
+ GetMomentum(phase[0],p0,1,r0);
+ h.GetMomentum(phase[1],p1,1,r1);
+ //
+ Double_t r[3] = {(r0[0]+r1[0])*0.5-vertex[0],(r0[1]+r1[1])*0.5-vertex[1],(r0[2]+r1[2])*0.5-vertex[2]};
+ //intersection point - relative to the prim vertex
+ Double_t p[3] = { p0[0]+p1[0], p0[1]+p1[1],p0[2]+p1[2]};
+ // derivation vector
+ Double_t normr = TMath::Sqrt(r[0]*r[0]+r[1]*r[1]+r[2]*r[2]);
+ Double_t normp = TMath::Sqrt(p[0]*p[0]+p[1]*p[1]+p[2]*p[2]);
+ Double_t pointAngle = (r[0]*p[0]+r[1]*p[1]+r[2]*p[2])/(normr*normp);
+ return pointAngle;
+}
+
Double_t AliHelix::GetPhase(Double_t x, Double_t y )
{