virtual TObject * GetHit(Int_t ix, Int_t iy) const =0;
// Flag a hit as used
virtual void FlagHit(Int_t ix, Int_t iy) =0;
- // Test hit status
+ // Validate
+ virtual Bool_t ValidateHit(Int_t ix, Int_t iy) =0;
+ // Test hit status
virtual FlagType TestHit(Int_t ix, Int_t iy) =0;
- ClassDef(AliHitMap,1) //virtual base class for HitMap
+ ClassDef(AliHitMap,2) //virtual base class for HitMap
};
#endif