virtual void FinishRun();
virtual AliLego &operator=(const AliLego &lego)
{lego.Copy(*this);return(*this);}
+ private:
+ void DumpVolumes();
+
+
private:
AliLegoGenerator *fGener; //Lego generator
Float_t fTotRadl; //!Total Radiation length
Int_t fStepsForward; //!Counts steps backward
Int_t fErrorCondition; //!Error condition flag
Int_t fDebug; // Debug Flag
-
ClassDef(AliLego,1) //Utility class to compute and draw Radiation Length Map
};