virtual void Init(const char *setup="Config.C") {InitMC(setup);}
Bool_t IsFolder() const {return kTRUE;}
virtual AliLego* Lego() const {return fLego;}
-
+ Bool_t IsRootGeometry() const {return fIsRootGeometry;}
+ void SetRootGeometry(Bool_t flag=kTRUE);
+ const char* GetGeometryFileName() const {return fGeometryFileName.Data();}
+ void SetGeometryFileName(const char *name) {fGeometryFileName = name;}
virtual void ResetDigits();
virtual void ResetSDigits();
virtual void ResetPoints();
TString fConfigFunction; // Configuration file to be executed
TRandom *fRandom; // Pointer to the random number generator
TString fBaseFileName; // Name of the base root file
-
+ Bool_t fIsRootGeometry; //! Flag telling if the geometry is loaded from file
+ TString fGeometryFileName; //! Name of the geometry file
AliRunLoader *fRunLoader; //!run getter - written as a separate object
private:
void Copy(TObject &arun) const;