Double32_t fAngle[3]; //[-2*pi,2*pi,16]three angles CKBrev
Double32_t fPointAngleFi; //[-1,1,16]point angle fi CKBrev
Double32_t fPointAngleTh; //[-1,1,16]point angle theta CKBrev
- Double32_t fPointAngle; //[-1,1,16] cosine of the pointing angle
+ Double32_t fPointAngle; //[-1,1,32] cosine of the pointing angle
Int_t fPdgCode; // reconstructed V0's type (PDG code)
private:
- ClassDef(AliESDv0,5) // ESD V0 vertex
+ ClassDef(AliESDv0,6) // ESD V0 vertex
};
inline