if(!fgkParticleMass[0]) Init();
return fgkParticleMass[iType];
}
+ static Float_t ParticleMassZ(Int_t iType) {
+ if(!fgkParticleMass[0]) Init();
+ return fgkParticleMassZ[iType];
+ }
static const char* ParticleName(Int_t iType)
{return fgkParticleName[iType];};
static const char* ParticleShortName(Int_t iType)
static Double_t fgPrior[kSPECIESN]; // a priori probabilities
static /*const*/ Float_t fgkParticleMass[kSPECIESN+kSPECIESLN+1]; // particle masses
+ static /*const*/ Float_t fgkParticleMassZ[kSPECIESN+kSPECIESLN+1]; // particle masses/charge
static const char* fgkParticleName[kSPECIESN+kSPECIESLN+1]; // particle names
static const char* fgkParticleShortName[kSPECIESN+kSPECIESLN+1]; // particle names
static const char* fgkParticleLatexName[kSPECIESN+kSPECIESLN+1]; // particle names
static const Int_t fgkParticleCode[kSPECIESN+kSPECIESLN+1]; // particle codes
- ClassDef(AliPID, 2) // particle id probability densities
+ ClassDef(AliPID, 3) // particle id probability densities
};