virtual void CreateMaterials();
virtual void Init();
virtual Int_t IsVersion() const {return 0;}
- virtual void DrawModule();
+ virtual void DrawModule() const;
virtual Int_t GetMatId(Int_t imat) const;
virtual Int_t NumberOfLayers(Int_t i) const {return fNLayers[i];}
virtual Float_t ZPositionOfLayer(Int_t i, Int_t il) const