fNcont=0;
TString triggers = fESD->GetFiredTriggerClasses();
fTrigger.SetString(triggers.Data());
- if ( !triggers.Contains("Z") ) cout<<triggers<<endl;
TString inputtriggers =fESD-> GetHeader()->GetFiredTriggerInputs();
// cout<<inputtriggers<<endl;
fTriggerinput.SetString(inputtriggers.Data());