////////////////////////////////////////////////////////////////////////
public:
AliT0RecPoint();
+ AliT0RecPoint(const AliT0RecPoint &o);
+ AliT0RecPoint& operator= (const AliT0RecPoint &) { return *this;}
virtual ~AliT0RecPoint() {}
- Int_t GetMeanTime() {return fTimeAverage;}
- Int_t GetBestTimeRight() {return fTimeBestRight ;}
- Int_t GetBestTimeLeft() {return fTimeBestLeft ;}
- Int_t GetMultC() {return fMultC;}
- Int_t GetMultA() {return fMultA;}
- Float_t GetVertex() {return fVertexPosition;}
+
+ const Int_t GetMeanTime() {return fTimeAverage;}
+ const Int_t GetOnlineMean() {return fTimeOnlineMean;}
+ const Int_t GetBestTimeA() {return fTimeBestA ;}
+ const Int_t GetBestTimeC() {return fTimeBestC ;}
+ const Int_t GetMultC() {return fMultC;}
+ const Int_t GetMultA() {return fMultA;}
+ const Float_t GetVertex() {return fVertexPosition;}
void SetMeanTime(Int_t time) {fTimeAverage=time;}
- void SetTimeBestRight( Int_t time) {fTimeBestRight = time;}
- void SetTimeBestLeft( Int_t time) {fTimeBestLeft = time;}
+ void SetOnlineMean(Int_t time) {fTimeOnlineMean=time;}
+ void SetTimeBestA( Int_t time) {fTimeBestA = time;}
+ void SetTimeBestC( Int_t time) {fTimeBestC = time;}
void SetVertex( Float_t vertex) {fVertexPosition= vertex;}
void SetMultC(Int_t mult) {fMultC = mult;}
void SetMultA(Int_t mult) {fMultA = mult;}
void SetTime (Int_t ipmt, Float_t time) { fTime[ipmt] = time;}
- Float_t GetTime (Int_t ipmt) { return fTime[ipmt];}
- void SetAmp (Int_t ipmt, Float_t adc) { fADC[ipmt] = adc;}
- Float_t GetAmp (Int_t ipmt) { return fADC[ipmt];}
- void SetAmpLED (Int_t ipmt, Float_t adc) { fADCLED[ipmt] = adc;}
- Float_t AmpLED (Int_t ipmt) { return fADCLED[ipmt];}
+ const Float_t GetTime (Int_t ipmt) { return fTime[ipmt];}
+ void SetAmp (Int_t ipmt, Float_t adc) { fADC[ipmt] = adc;}
+ const Float_t GetAmp (Int_t ipmt) { return fADC[ipmt];}
+ void SetAmpLED (Int_t ipmt, Float_t adc) { fADCLED[ipmt] = adc;}
+ const Float_t AmpLED (Int_t ipmt) { return fADCLED[ipmt];}
private:
Int_t fTimeAverage; // Average time
- Float_t fVertexPosition; // Diffrence time between left and right
- Int_t fTimeBestRight; //TOF first particle on the right
- Int_t fTimeBestLeft; //TOF first particle on the left
+ Int_t fTimeOnlineMean; // online mean signal
+ Float_t fVertexPosition; // Diffrence time between C and A
+ Int_t fTimeBestA; //TOF first particle on the A
+ Int_t fTimeBestC; //TOF first particle on the C
Int_t fMultC; // multiplicity on the
Int_t fMultA; // multiplicity on the
Float_t fADCLED[24]; // array's LED amplitude
- ClassDef(AliT0RecPoint,3) //Digit (Header) object for set:T0
+ ClassDef(AliT0RecPoint,4) //Digit (Header) object for set:T0
};
typedef AliT0RecPoint AliSTARTRecPoint; // for backward compatibility