void SetLatencyHPTDC(Float_t lat) {fLatencyHPTDC = lat;}
Float_t GetVertexShift() const {return fVertexShift;}
void SetVertexShift(Float_t sh) {fVertexShift = sh;}
- Int_t GetCorridor() const {return fLow[300]; }
- void SetCorridor(Int_t cor) { fLow[300] = cor;}
+ Int_t GetCorridor() const {return Int_t (fLow[300]); }
+ void SetCorridor(Int_t cor) { fLow[300] = Float_t(cor);}
//new staff
Int_t GetBadChannels(Int_t i) const {return fBadChannels[i];}