class G4Material;
class G4VPhysicalVolume;
class G4LogicalVolume;
+class G4UserLimits;
class TG4GeometryServices
{
G4double* CreateG4doubleArray(Float_t* array, G4int size) const;
G4String CutName(const char* name) const;
void G4ToG3VolumeName(G4String& name) const;
+ G4int SetUserLimits(G4UserLimits* userLimits, G4LogicalVolume* lv);
G4Material* MixMaterials(G4String name, G4double density,
TG4StringVector* matNames, TG4doubleVector* matWeights);