class G4Material;
class G4VSolid;
class G4LogicalVolume;
+class G4PVReplica;
class TG4VXMLConvertor
{
virtual void WritePositionWithRotation(
G4String lvName, G4ThreeVector position,
const G4RotationMatrix* rotation) = 0;
+ virtual void WriteReplica(G4String lvName, G4PVReplica* pvr) = 0;
virtual void WriteEmptyLine() = 0;
virtual void IncreaseIndention() = 0;
virtual void DecreaseIndention() = 0;