virtual ~TG4VXMLConvertor();
// methods
+ virtual void OpenMaterials(const G4String& version, const G4String& date,
+ const G4String& author, const G4String dtdVersion) = 0;
virtual void OpenSection(const G4String& name, const G4String& version,
const G4String& date, const G4String& author,
const G4String& topVolume) = 0;
virtual void OpenComposition(const G4String& name) = 0;
+ virtual void CloseMaterials() = 0;
virtual void CloseSection() = 0;
virtual void CloseComposition() = 0;
virtual void WriteMaterial(const G4Material* material) = 0;
virtual void WriteSolid(const G4VSolid* solid, G4String materialName) = 0;
+ virtual void WriteRotation(const G4RotationMatrix* rotation) = 0;
virtual void WritePosition(G4String solidName, G4ThreeVector position) = 0;
virtual void WritePositionWithRotation(
G4String solidName, G4ThreeVector position,
const G4RotationMatrix* rotation) = 0;
virtual void WriteEmptyLine() = 0;
+ virtual void IncreaseIndention() = 0;
+ virtual void DecreaseIndention() = 0;
};
#endif //TG4_V_XML_CONVERTOR_H