fVertexSmear = kPerEvent;
fVertexSource = kInternal;
- fRandom = kTRUE;
+ fSRandom = kTRUE;
// Adding default underlying event in case none was specified
// p-O-collision at 7 TeV (fixed target)
next.Reset();
- if (fRandom) {
+ if (fSRandom) {
fProb.Set(fNGenerators);
next.Reset();
Float_t sum = 0.;