Float_t polar[3] = {0,0,0};
Float_t origin[3] = {0,0,0};
Float_t origin0[3] = {0,0,0};
+ Float_t time0 = 0.;
Float_t p[3];
Float_t tof;
kf = 0;
for (j = 0;j < 3; j++) origin0[j] = fOrigin[j];
+ time0 = fTimeOrigin;
if(fVertexSmear == kPerEvent) {
Vertex();
for (j=0; j < 3; j++) origin0[j] = fVertex[j];
+ time0 = fTime;
}
while(1)
fVertex[0] = origin0[0];
fVertex[1] = origin0[1];
fVertex[2] = origin0[2];
+ fTime = time0;
//
// Now select the final state particles
origin[0] = fVertex[0]+iparticle->Vx()/10;
origin[1] = fVertex[1]+iparticle->Vy()/10;
origin[2] = fVertex[2]+iparticle->Vz()/10;
- tof = kconv*iparticle->T();
+ tof = fTime + kconv*iparticle->T();
imo = -1;
//imo = iparticle->GetFirstMother();
// Event Vertex
header->SetPrimaryVertex(fVertex);
+ header->SetInteractionTime(fTime);
AddHeader(header);
fCollisionGeometry = (AliGenHydjetEventHeader*) header;
}