ClassImp(AliTOFhitT0)
//____________________________________________________________________________
-AliTOFhitT0::AliTOFhitT0(const AliTOFhitT0 & hit)
-:AliHit(hit)
+ AliTOFhitT0::AliTOFhitT0():
+ AliHit(),
+ fSector(-1),
+ fPlate(-1),
+ fStrip(-1),
+ fPadx(-1),
+ fPadz(-1),
+ fPx(0),
+ fPy(0),
+ fPz(0),
+ fPmom(0),
+ fTof(0),
+ fLenTof(0),
+ fDx(0),
+ fDy(0),
+ fDz(0),
+ fIncA(0),
+ fEdep(0)
{
+}
+//____________________________________________________________________________
+AliTOFhitT0::AliTOFhitT0(const AliTOFhitT0 & hit):
+ AliHit(hit),
+ fSector(-1),
+ fPlate(-1),
+ fStrip(-1),
+ fPadx(-1),
+ fPadz(-1),
+ fPx(0),
+ fPy(0),
+ fPz(0),
+ fPmom(0),
+ fTof(0),
+ fLenTof(0),
+ fDx(0),
+ fDy(0),
+ fDz(0),
+ fIncA(0),
+ fEdep(0){
//
// copy ctor for AliTOFhitT0 object
//
//______________________________________________________________________________
AliTOFhitT0::AliTOFhitT0(Int_t shunt, Int_t track, Int_t *vol,
- Float_t *hits)
-:AliHit(shunt, track)
+ Float_t *hits):
+ AliHit(shunt, track),
+ fSector(-1),
+ fPlate(-1),
+ fStrip(-1),
+ fPadx(-1),
+ fPadz(-1),
+ fPx(0),
+ fPy(0),
+ fPz(0),
+ fPmom(0),
+ fTof(0),
+ fLenTof(0),
+ fDx(0),
+ fDy(0),
+ fDz(0),
+ fIncA(0),
+ fEdep(0)
{
//
// Constructor of hit object