}
+//______________________________________________________________________________
+AliTOFhitT0& AliTOFhitT0::operator = (const AliTOFhitT0& hit) {
+
+ if (this == &hit)
+ return *this;
+
+ fSector=hit.fSector;
+ fPlate=hit.fPlate;
+ fStrip=hit.fStrip;
+ fPadx=hit.fPadx;
+ fPadz=hit.fPadz;
+ fPx=hit.fPx;
+ fPy=hit.fPy;
+ fPz=hit.fPz;
+ fPmom=hit.fPmom;
+ fTof=hit.fTof;
+ fLenTof=hit.fLenTof;
+ fDx=hit.fDx;
+ fDy=hit.fDy;
+ fDz=hit.fDz;
+ fIncA=hit.fIncA;
+ fEdep=hit.fEdep;
+ fTrack = hit.fTrack;
+ return *this;
+
+}
//______________________________________________________________________________
AliTOFhitT0::AliTOFhitT0(Int_t shunt, Int_t track, Int_t * const vol,
Float_t * const hits):