virtual void BuildGeometry();
virtual void CreateGeometry() {}
virtual void CreateMaterials();
- virtual void Hits2Clusters(TFile *of, Int_t eventn=0);
+ virtual void Hits2Clusters(Int_t eventn=0);
virtual void Hits2ExactClustersSector(Int_t isec); // MI change calculate "exact" cluster position
virtual void SDigits2Digits(){;} //MI change -cycling to production