Int_t GetCanvasXSpace() const { return fCanvasXSpace;}
Int_t GetCanvasYSpace() const { return fCanvasYSpace;}
- Float_t* GetComponentSelection() const { return fComponents;}
+ const Float_t* GetComponentSelection() const { return fComponents;}
Int_t GetEventProcessed() const { return fEventProcessed ;}
Int_t fSector; // Currently processed sector
Int_t fSectorLast; // Previously processed sector
Int_t fSectorLastDisplayed; // Last displayed sector
- Int_t* fSectorArr; // Array of processed sectors
+ Int_t fSectorArr[36]; // Array of processed sectors
// Current and Last Files and Dirs
TString fFileLast; // Name of last processed file/stream
Int_t fWrite10Bit ; // Flag to write 10 bit data words to file
// Arr to Store Selected components to be displayed
- Float_t* fComponents; // Array of components to be selected for display
+ Float_t fComponents[10]; // Array of components to be selected for display
// Sampling Freq required for FFT
Int_t fSamplingFreq; // Sampling frequency for data taking