// is superpositioned with a few leaking wires at arbitrary positions.
// End_Html
//
-// Begin_Macro(source)
+// Begin_Macro(source)
// {
// gROOT->SetStyle("Plain"); gStyle->SetPalette(1);
-// TCanvas *c2 = new TCanvas("c2","c2",500,400);
+// TCanvas *c2 = new TCanvas("cAliTPCSpaceCharge3D","cAliTPCSpaceCharge3D",500,400);
// AliTPCSpaceCharge3D sc;
// sc.WriteChargeDistributionToFile("SC_zr2_GGleaks.root");
// sc.SetSCDataFileName("SC_zr2_GGleaks.root");