if (vertex.GetRr()<kMinR) continue;
if (vertex.GetDcaV0Daughters()>1.) continue;
if (vertex.GetDcaV0Daughters()>0.3*vertex.GetRr()) continue;
- if (vertex.GetPointAngleFi()<0.9) continue;
+ // if (vertex.GetPointAngle()<0.9) continue;
vertex.SetIndex(0,itrack0);
vertex.SetIndex(1,itrack1);
fV0s->AddLast(new AliV0(vertex));