Float_t GetCorrection(Int_t plane, Int_t timebin, Float_t angle) const;
Float_t GetOffsetAngle() const { return fOffsetAngle; }
- Float_t GetAngle(Int_t i) { return (i - 10.0) / 10.0 + fOffsetAngle; }
+ Float_t GetAngle(Int_t i) const { return (i - 10.0) / 10.0 + fOffsetAngle; }
Float_t GetSigma(Int_t plane, Int_t timebin, Float_t angle) const;
void SetCorrection(Int_t plane,Int_t timebin, Float_t angle, Float_t value,Float_t sigma);