static Int_t GetBitExcessAlpha() { return fgkBitExcessAlpha; }
static Int_t GetBitExcessYProj() { return fgkBitExcessYProj; }
+ Float_t GetInnerPadLength(Int_t stack, Int_t layer) const {
+ return (stack == 2) ? 9. : fgkInnerPadLength[layer];
+ }
+ Float_t GetOuterPadLength(Int_t stack, Int_t layer) const {
+ return (stack == 2) ? 8. : fgkOuterPadLength[layer];
+ }
+ Float_t GetZrow(Int_t stack, Int_t layer, Int_t padrow) const {
+ Float_t zRowCorrected = fgkRow0Pos[layer][stack] - GetOuterPadLength(stack, layer) + GetInnerPadLength(stack, layer);
+ return zRowCorrected - (0.5 + padrow) * GetInnerPadLength(stack, layer);
+ }
+
AliTRDgeometry* GetGeo() const { return fGeo; }
Float_t GetVertexSize() const { return fVertexSize; }
Int_t GetCiAlpha(Int_t layer) const;
static void SetUseGTUconst(Bool_t b) { fgUseGTUconst = b; }
static Bool_t GetUseGTUconst() { return fgUseGTUconst; }
+ static void SetUseGTUmerge(Bool_t b) { fgUseGTUmerge = b; }
+ static Bool_t GetUseGTUmerge() { return fgUseGTUmerge; }
+
+ static void SetLimitNoTracklets(Bool_t b) { fgLimitNoTracklets = b; }
+ static Bool_t GetLimitNoTracklets() { return fgLimitNoTracklets; }
+
// z-channel map
Int_t GenerateZChannelMap(); // could have different modes (for beam-beam, cosmics, ...)
Bool_t DisplayZChannelMap(Int_t zchannel = -1, Int_t subch = 0) const;
// variables for pt-reconstruction (not used at the moment)
Bool_t GenerateRecoCoefficients(Int_t trackletMask);
- Float_t GetAki(Int_t k, Int_t i);
+ Int_t GetAki(Int_t k, Int_t i);
Float_t GetBki(Int_t k, Int_t i);
Float_t GetCki(Int_t k, Int_t i);
// Float_t GetD(Int_t k) const;
static const Int_t fgkBitExcessAlpha; // excess bits for alpha
static const Int_t fgkBitExcessYProj; // excess bits for projected y-position
+ static const Int_t fgkPtInfinity; // infinite pt as obtained when a == 0
+
protected:
static Int_t fgDeltaY; // accepted deviation in y_proj, default: 9
static Int_t fgDeltaAlpha; // accepted deviation in alpha, default: 11
static Bool_t fgUseGTUconst; // use constants as in the GTU for the calculations
// instead of geometry derived quantities
+ static Bool_t fgUseGTUmerge; // use merge algorithm exactly as in hardware
+ static Bool_t fgLimitNoTracklets; // limit the number of tracklets per layer
static const Bool_t fgZChannelMap[5][16][6][16]; // z-channel tables as in GTU
+ static const Float_t fgkRadius[6]; // layer radius as used in the GTU code
+ static const Float_t fgkThickness; // drift length as used in the GTU code
+ static const Float_t fgkRow0Pos[6][5]; // geometry constant from GTU implementation
+ static const Float_t fgkInnerPadLength[6]; // geometry constant from GTU implementation
+ static const Float_t fgkOuterPadLength[6]; // geometry constant from GTU implementation
+ static const Float_t fgkAcoeff[32][6]; // geometry constant from GTU implementation
+ static const Int_t fgkMaskID[64]; // geometry constant from GTU implementation
Float_t fVertexSize; // assumed vertex size (z-dir.) for the z-channel map