particleFile.open(fParticleFilename);
if(!particleFile) {
cout << "ERROR in DatabasePDG::LoadParticles() : The ASCII file containing the PDG particle list (\""
- << fParticleFilename << "\") was not found !! Aborting..." << endl;
+ << fParticleFilename << "\") was not found !! Exiting..." << endl;
return kFALSE;
}