fParams.fMuI3 = 0.;
fParams.fMuS = 0.;
//create strange potential object and set strangeness density 0
- StrangePotential* psp = new StrangePotential(0., fDatabase);
- psp->SetBaryonPotential(fParams.fMuB);
- psp->SetTemperature(fParams.fT);
+ StrangePotential psp(0., fDatabase);
+ psp.SetBaryonPotential(fParams.fMuB);
+ psp.SetTemperature(fParams.fT);
//compute strangeness potential
if(fParams.fMuB > 0.01)
- fParams.fMuS = psp->CalculateStrangePotential();
+ fParams.fMuS = psp.CalculateStrangePotential();
//if user choose fYlmax larger then allowed by kinematics at the specified beam energy sqrt(s)
if(fParams.fYlmax > TMath::Log(fParams.fSqrtS/0.94)){