void SetSpectators2Track() {fSpectators2Track=kTRUE;}
+ // Added for p-A simulations
+ void SetpAsystem() {fIspASystem=kTRUE;}
+
private:
AliZDCDigitizer(const AliZDCDigitizer&);
Bool_t fSpectators2Track; // should digitizer track spectators
Float_t fBeamEnergy; // beam energy taken from GRP object
+
+ // Added for p-A simulations
+ Bool_t fIspASystem; // true if collision system is p-A
- ClassDef(AliZDCDigitizer, 12) // digitizer for ZDC
+ ClassDef(AliZDCDigitizer, 13) // digitizer for ZDC
};
#endif