Float_t fMeanQv3[9][2][2]; //! recentering
Float_t fWidthQv3[9][2][2]; //! recentering
AliVEvent* fEvent; //! current event
- TArrayD* fChi2A; // chi vs cent for vzero A ep_2
- TArrayD* fChi2C; // chi vs cent for vzero C ep_2
- TArrayD* fChi3A; // chi vs cent for vzero A ep_3
- TArrayD* fChi3C; // chi vs cent for vzero C ep_3
+ TArrayD* fChi2A; //! chi vs cent for vzero A ep_2
+ TArrayD* fChi2C; //! chi vs cent for vzero C ep_2
+ TArrayD* fChi3A; //! chi vs cent for vzero A ep_3
+ TArrayD* fChi3C; //! chi vs cent for vzero C ep_3
- ClassDef(AliFlowEvent,5)
+ ClassDef(AliFlowEvent,4)
};
#endif