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6196c437 1// $Header$
2
3#ifndef REVE_TriangleSet_H
4#define REVE_TriangleSet_H
5
6#include "RenderElement.h"
7#include <TNamed.h>
8#include <TAttBBox.h>
64dae94d 9#include <TAtt3D.h>
6196c437 10
11#include "ZTrans.h"
12
13class TGeoMatrix;
14
15namespace Reve {
16
17class TriangleSet : public RenderElement,
64dae94d 18 public TNamed,
19 public TAttBBox,
20 public TAtt3D
6196c437 21{
22 friend class TriangleSetEditor;
23 friend class TriangleSetGL;
24
3c67f72c 25 TriangleSet(const TriangleSet&); // Not implemented
26 TriangleSet& operator=(const TriangleSet&); // Not implemented
27
6196c437 28protected:
29
30 // Vertex data
31 Int_t fNVerts;
32 Float_t* fVerts; //[3*fNVerts]
33
34 // Triangle data
35 Int_t fNTrings;
36 Int_t* fTrings; //[3*fNTrings]
37 Float_t* fTringNorms; //[3*fNTrings]
38 UChar_t* fTringCols; //[3*fNTrings]
39
40 // --------------------------------------------------------------
41
42 Color_t fColor;
bcfa25c4 43 UShort_t fTransp;
6196c437 44 ZTrans fHMTrans;
45
46public:
47
48 TriangleSet(Int_t nv, Int_t nt, Bool_t norms=false, Bool_t cols=false);
49 ~TriangleSet();
50
51 virtual Bool_t CanEditMainColor() { return kTRUE; }
52
53 Float_t* Vertex(Int_t i) { return &(fVerts[3*i]); }
54 Int_t* Triangle(Int_t i) { return &(fTrings[3*i]); }
55 Float_t* TriangleNormal(Int_t i) { return &(fTringNorms[3*i]); }
56 UChar_t* TriangleColor(Int_t i) { return &(fTringCols[3*i]); }
57
58 void SetVertex(Int_t i, Float_t x, Float_t y, Float_t z)
bcfa25c4 59 { Float_t* v = Vertex(i); v[0] = x; v[1] = y; v[2] = z; }
6196c437 60 void SetTriangle(Int_t i, Int_t v0, Int_t v1, Int_t v2)
bcfa25c4 61 { Int_t* t = Triangle(i); t[0] = v0; t[1] = v1; t[2] = v2; }
6196c437 62 void SetTriangleColor(Int_t i, UChar_t r, UChar_t g, UChar_t b, UChar_t a=255)
63 { UChar_t* c = TriangleColor(i); c[0] = r; c[1] = g; c[2] = b; c[3] = a; }
64
65 void GenerateTriangleNormals();
66 void GenerateRandomColors();
64dae94d 67 void GenerateZNormalColors(Float_t fac=20, Int_t min=-20, Int_t max=20,
68 Bool_t interp=kFALSE, Bool_t wrap=kFALSE);
6196c437 69
70 virtual void ComputeBBox();
71 virtual void Paint(Option_t* = "");
72
73 Color_t GetColor() const { return fColor; }
74 void SetColor(Color_t c) { fColor = c; }
75
63fde3eb 76 UShort_t GetTransparency() const { return fTransp; }
77 void SetTransparency(UShort_t tr) { fTransp = tr; } // *MENU*
78
6196c437 79 ZTrans& RefHMTrans() { return fHMTrans; }
80 void SetTransMatrix(Double_t* carr) { fHMTrans.SetFrom(carr); }
81 void SetTransMatrix(const TGeoMatrix& mat) { fHMTrans.SetFrom(mat); }
82
83 static TriangleSet* ReadTrivialFile(const char* file);
84
85 ClassDef(TriangleSet, 0)
86}; // endclass TriangleSet
87
88}
89
90#endif