//void SetDeadMap(int i, TH2D *h) const {((TH2D*)fDeadMap[i])=h;}
Bool_t IsBadChannel(int imod, int icol, int irow) const;
- void SetChannelStatus(int imod, int icol, int irow, int status);
+ void SetChannelStatus(int imod, int icol, int irow, int status);
+ Int_t GetChannelStatus(int imod, int icol, int irow) const { return (Int_t)((TH2D*)fDeadMap[imod])->GetBinContent(icol, irow); }
TObjArray GetDeadMap() {ValidateProfiles(); return fDeadMap;}
void SetDeadMap(TObjArray map) {fDeadMap = map;}