class CLASS : public TGedFrame
{
+private:
+ CLASS(const CLASS&); // Not implemented
+ CLASS& operator=(const CLASS&); // Not implemented
+
protected:
STEM* fM; // fModel dynamic-casted to CLASS
+ // Declare widgets
+ // TGSomeWidget* fXYZZ;
+
public:
- CLASS(const TGWindow* p, Int_t id, Int_t width = 170, Int_t height = 30, UInt_t options = kChildFrame, Pixel_t back = GetDefaultFrameBackground());
- ~CLASS();
+ CLASS(const TGWindow* p=0, Int_t width=170, Int_t height=30, UInt_t options = kChildFrame, Pixel_t back=GetDefaultFrameBackground());
+ virtual ~CLASS();
- virtual void SetModel(TVirtualPad* pad, TObject* obj, Int_t event);
+ virtual void SetModel(TObject* obj);
+ // Declare callback/slot methods
// void DoXYZZ();
ClassDef(CLASS, 1); // Editor for STEM