void FirstGeneratorPair(AliGenCocktailEntry*&e1, AliGenCocktailEntry*&e2);
void NextGeneratorPair (AliGenCocktailEntry*&e1, AliGenCocktailEntry*&e2);
AliGenCocktail & operator=(const AliGenCocktail & rhs);
- private:
- void Copy(AliGenCocktail &arun) const;
+
protected:
Int_t fNGenerators; // Number of generators booked
TList *fEntries; // List of Generators
TObjLink *flnk1; // ! Iterator for first generator
TObjLink *flnk2; // ! Iterator for second generator
//
+ private:
+ void Copy(AliGenCocktail &arun) const;
ClassDef(AliGenCocktail,1) // Particle cocktail generator a la SHAKER
};