class AliGenCocktailEntry;
class AliGenCocktailEventHeader;
class TArrayF;
-
+class TFormula;
class AliGenCocktail : public AliGenerator
{
virtual void FinishRun();
virtual void Generate();
virtual void SetVertexSmear(VertexSmear_t smear);
- virtual void SetRandomise(Bool_t flag) {fRandom = flag;}
+ virtual void SetRandomise(Bool_t flag) {fSRandom = flag;}
virtual void UsePerEventRates() {fUsePerEventRate = kTRUE;}
//
// Add a new generator to the list
virtual void AddGenerator
- (AliGenerator *Generator, const char* Name, Float_t RateExp );
+ (AliGenerator *Generator, const char* Name, Float_t RateExp, TFormula* formula = 0);
virtual TList* Entries() {return fEntries;}
// Iterators
AliGenCocktailEntry* FirstGenerator();
protected:
Int_t fNGenerators; // Number of generators booked
Float_t fTotalRate; // Total rate of the generators booked
- Bool_t fRandom; // Flag to select random generator from list
+ Bool_t fSRandom; // Flag to select random generator from list
Bool_t fUsePerEventRate; // Flag to generate the events according to the rate per event
- TArrayF fProb; // Probability of an event (if fRandom == kTRUE)
+ TArrayF fProb; // Probability of an event (if fSRandom == kTRUE)
TList *fEntries; // List of Generators
TObjLink *flnk1; // ! Iterator for first generator
TObjLink *flnk2; // ! Iterator for second generator
AliGenCocktail(const AliGenCocktail &cocktail);
AliGenCocktail & operator=(const AliGenCocktail & rhs);
- ClassDef(AliGenCocktail,1) // Particle cocktail generator a la SHAKER
+ ClassDef(AliGenCocktail, 2) // Particle cocktail generator a la SHAKER
};
#endif