int fNThreadsTotal; // total n threads
int fNTracklets; // n of tracklets
#if HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE != 0
- AliHLTTPCCAHitId fHits[HLTCA_GPU_THREAD_COUNT][HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE];
+ AliHLTTPCCAHitId fHits[HLTCA_GPU_THREAD_COUNT_SELECTOR][HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE];
#endif //HLTCA_GPU_TRACKLET_SELECTOR_HITS_REG_SIZE != 0
};